Reviews

Star Crusader – Making a Stand – Let’s Play Entry 5

WHEEEEE

Welcome back to Star Crusader, my friends! In this entry, so much stuff happens! First, the Tancreds and Zemuns team up to really, and I mean REALLY kick our asses. Like, seriously kick. We have to reform and regroup, and THANKFULLY our old commander comes out of…wherever he was being held to help us fight back. We still have one base left, and it’s still undiscovered. This is where my character, Roman, is given command access and can now choose his wingmates and also assign secondary missions such as defending the base or acquiring supplies. You can also assign pilots to training duties in order to gain more pilot recruits! I have to figure this part out, as I’ve never gotten this far before! This is really exciting you guys, and I can’t wait to play more.

Brian Rubin

Share
Published by
Brian Rubin

Recent Posts

SGJ Podcast #514 – Resurrected MMOs

Still Going After All These Years... Hey friends, welcome to the show. This is our…

2 weeks ago

SGJ Podcast #513 – Campaigns vs. Sandboxes and Which We Prefer

SpaceBourne 2 Came Up a Lot in Our Discussions... Hello my friends, and welcome to…

4 weeks ago

SGJ Podcast #512 – Long Games that Draw You In for the Long Haul, Part Deux

Dragonkin Owns Me at the Moment, and Will for a Long Time, I Reckon... Hey…

1 month ago

SGJ Podcast #511 – Rediscovering Gems You Initially Skipped

F-15 Strike Eagle II, I Regret Not Playing This Back in the Proverbial Day Hey…

2 months ago

SGJ Podcast #510 – Video Gaming’s Lost Arts

Tomes of a Bygone Age... Hey friends, welcome to the show! This week, Spaz, Julie,…

2 months ago

SGJ Podcast #509 – Taxinaut

I'm So Addicted to This Game Hello friends, and welcome to the show! This week,…

3 months ago