Boom Boom Boom!
Welcome back to X-COM Interceptor my friends! In this entry, I fight with the interface some more in trying to find out how to train my pilots. It’s much less intuitive than it needs to be, and even the manual wasn’t that much of a help. Once I finally figured it out though, I then spent some time putting my pilots on the offensive, patrolling local stars for evidence of alien activity. We did find one probe so far, but that was it. Also, controls are still horrible. It’s such a shame that the centerpiece of the game, the flight model, is just so…poor, as I’m finding the strategic and business aspects fairly enjoyable.
The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…
It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…
The First Game that Consumed Me for Dozens of Hours Hey friends, welcome to the…
It Was Tough to Find an Image Regarding NOT Having Combat... Hey friends, welcome to…
Game Developers Understand This Stuff, I Certainly Do Not Hey friends, welcome to this milestone…
It Happens to the Best of Us... Hey friends, two apologies. First, sorry for it…