A little while back, we had a podcast in which we discussed Space Warfare: Infinite, an upcoming space combat game with a dynamic campaign. This got me to thinking on Starshatter, one of the very few space sims with a dynamic campaign, and one that I’ve never spent too much time with because it’s a more serious, militaristic type of sim that I pretty much suck at. ;) The more I thought about Starshatter, however, the more I realized I should give it another chance and really dive into its militaristic dynamic campaigns. This is where this first video finds us today, at the beginning of the first campaign after completing some rudimentary training. As you can see, I might need just a bit more. ;) Thanks for watching, and enjoy the show!
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