Hey y’all, we’re back with another entry in our look of Rules of Engagement 2, this time we’re trying to capture another outpost, rescue some prisoners of war and destroy every ship in the area. This time, however…things don’t go according to plan. I hope you enjoy this entry, and don’t mind my both occasional cursing and somewhat often whining. ;) Thanks for watching!
Let’s Play Rules of Engagement 2 – Entry 4 – Yeah. That Went Well…
Brian Rubin 11/19/2012 6 Comments on Let’s Play Rules of Engagement 2 – Entry 4 – Yeah. That Went Well…
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Author: Brian Rubin
I don’t know how to break it to you Brian, but your cat… he/she’s working for the UDP. Note the following exchange on 10:27:
– Meow
– Comm system damaged
So yeah, the “what’s hitting me” mystery solved right there ;)
Also, around 50:40 your destroyers are responding to the “someone help me” signal you sent through emergency comm system. So you could still make them follow you to x03 (using TacMan, the only navigation system still online).
DAMN YOU KITTEH!!!! And wait, the destroyers responded? I didn’t even notice that. You know what’s weird? On the RoE2 box, it shows a screenshot wherein the TacDef panel shows what’s hitting your shield, but it didn’t do that in the game itself that I saw. Poo.
Oh, and while that’s a great point about TacMan, the mission sadly still would’ve failed since we didn’t destroy all four ships. Siiiiigh.
Arm chair admiral here, you really need to look at reallocating damage control percentages. For the most part, you only assigned 11% of your people to your most critical systems. Bumping up the percentages on comm might have saved it from the ‘accident’ that finished them off. The dock was hostile and provided zero percentage points to repait, the damage being fixed was due to your repair crews only. Do you think moving to the waypoint would have clued your destroyers to follow?
It’s been many moons since I’ve played RoE2, does the manual mention what the optimal range from the pin point beam is? Also, in hindsight it was T08 that was shooting at you since you stopped taking damage after that capture. That’s consistent with the mission brief which said the aliens were allied with the enemy. (If I recall correctly.)
Enjoying the play through sessions. Looking forward to the big push on the booster. :-)
—
TAZ
Hey zircher, all good points. It’s been so long since I’ve played this, or a game like it really, that I am admittedly damned rusty. It’s totally possible moving to X03 might’ve had the other ships follow, but I’d have no way to know, and sadly, the mission still likely would’ve been a failure anyway. :/
Yep, they were going to make you pay in this next mission for the flawless victory you achieved in the last one, though your fleet wasn’t massacred as I expected. Good stuff.
I was hoping you’d check the other systems again before leaving the mission, once repaired. I assumed your sensors would have been functioning properly again so you could destroy the disabled destroyer and dreadnaught to complete another objective. Or are sensors part of the communications system?
It’s ComSen, so they are interconnected I believe. :/