Welcome to Children of a Dead Earth my friends! This game is a realistic orbital simulation and combat game with a lengthy campaign, a sandbox mode, and both ship and module designers. This is basically what would happen if you added a militaristic campaign to Kerbal Space Program. In this first entry, I take on the game’s first mission, “Distress Call at Luna”, and let the game’s tutorial walk me through the act of matching orbits and linking up with other ships. It’s a fascinating game, with a wonderful UI that, to me, is just exhausting. In a good way.
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