Apollo4x – Forcing Players to Think Differently

Looks Like We Got Us a Convoy…

A while back, we covered Apollo4X on our podcast, and it showed delightful creativity in doing something new and different with 4X games: An economic focus rather than an imperial focus. Now that the game is available in early access, I spent a bit of time getting to know the game on my own to see if it’s as interesting as its premise. Enjoy the video!

Brian Rubin

Share
Published by
Brian Rubin
Tags: Apollo4x

Recent Posts

SGJ Podcast #508 – Check-In

Shape of Dreams Owns my Soul Right Now... Hey friends, welcome to the show! This…

10 hours ago

SGJ Podcast #507 – The Games We’re Looking Forward To in 2026

Taxinaut is Finally Hitting 1.0 This Year! Hey friends, welcome to a new year and…

2 weeks ago

SGJ Podcast #506 – The Games of 2025

SpaceBourne 2 is Just One of the Many Amazing Games That Dropped in 2025 Welcome,…

2 months ago

SGJ Podcast #505 – Things (Gaming and Non-Gaming) We’re Thankful For

Even Thought It's Been a Weird Year, There's a Lot to be Thankful For Hey…

3 months ago

SGJ Podcast #504 – Technical Marvels in Gaming

The Long-Forgotten Rendition Verite V-1000, the First 3D Accelerator Card... Hey friends, welcome to the…

3 months ago

SGJ Podcast #503 – Check-In

It Tasks Me... Hey friends, welcome to this week's show! This week, Spaz, Julie, Thorston,…

4 months ago