Hey friends, welcome to this week’s episode of the podcast! This week, Jim, Spaz, Hunter and I welcome back Sasu Kemppainen, Game Designer at Team Jolly Roger, to talk about their latest orbital artillery bombardment masterpiece, Worbital. We had Sasu on ages ago to talk about their last game, Interplanetary, which was a turn-based game of a similar nature. Here we talk about making the transition from turn-based to real-time, adding a campaign, AI that’s too challenging, usability and much more. It was a fun show despite how tired we were for recording at 6 AM our time. ;)
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