Hello my friends, and welcome to this week’s podcast episode! This week, Jim, Spaz, Hunter and I sit down with Alex Mosolov, the creator and developer of the amazing space sandbox that is Starsector, to talk about that game’s long and amazing journey through its pre-release period. For about a decade, this game has morphed from a straightforward top-down tactical combat game to a fully-realized sandbox with factions, missions, quests, trade and more. We talk to Alex about the game’s journey, its design, and much more in what was a lengthy, engaging and overall really fun episode.
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Next week on the show, we don’t have a guest, so we decided to use it as a test bed for a new format we hope to try. As we approach six years and three hundred episodes, we’re looking at ways to make the show more engaging, useful and fun, so please join us for that. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums.
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