Hello my friends, and welcome to this week’s podcast episode! This week, Jim, Spaz, Hunter and I sit down with Alex Mosolov, the creator and developer of the amazing space sandbox that is Starsector, to talk about that game’s long and amazing journey through its pre-release period. For about a decade, this game has morphed from a straightforward top-down tactical combat game to a fully-realized sandbox with factions, missions, quests, trade and more. We talk to Alex about the game’s journey, its design, and much more in what was a lengthy, engaging and overall really fun episode.
Podcast: Play in new window | Download (Duration: 1:54:40 — 45.6MB)
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Next week on the show, we don’t have a guest, so we decided to use it as a
Show Notes
Games Mentioned
- Mechwarrior
- Star Traders: Frontiers
- Elite: Dangerous
- Mount and Blade
- Unreal Tournament
Geneshift - Grand Theft Auto 2
- Heat Signature
- Battlefleet Gothic: Armada
- Stellaris