Welcome to the 200th episode of the Space Game Junkie Podcast my friends! Wow, 200 of these here things. I can barely believe it. This week, Jim, Hunter, Spaz and I step back and give this genre a critical look see. While we’re all super duper happy that we have a vibrant space game genre again, with new games coming and many released over the last couple of years, the genre isn’t without its issues. We look at where the genre seems to be problematic, where it’s really thriving, what it could be doing better and more. It makes for a lively discussion when we’re not having Internet issues (again).
Podcast: Play in new window | Download (Duration: 2:07:52 — 53.1MB)
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Next week on the show, we’ll be talking on a user-requested topic. User rmtz from the Discord asked us to talk about why we think — from a mechanical standpoint — that Freespace 2 and TIE Fighter are still the kings of the space dogfighting hill. It should be a fun show, so do stop by! As always, if you have a question or comment, you can drop them below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for watching/listening!
PS. Don’t forget we also still have a contest running! If you leave us a (hopefully positive) review on iTunes, you’ll be entered for a chance to win one of the many game codes I have, from the entire Wing Commander series on GOG to all of the X-Wing games on Steam. Once you’ve left a review, screenshot it and email it to contests@spacegamejunkie.com! The contest runs for a few more weeks, so get on it! Every ten entries adds another winner, so ten entries will yield one winner, twenty entries, two winners, etc.
Games Mentioned
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