SGJ Podcast #155 – U.S.S. Enterprise, Star Trek Licensing and More

So. Pretty.
So. Pretty.

Hey friends, welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I welcome back Paul Weston to talk about his virtual U.S.S. Enterprise which was recently taken down by request of Paramount. If you’re keeping track, we had Paul on back on episode 20 (nearly three years ago! Dayum!) to talk about this project before it was yanked away from all of us. We talk about where the project was before it got pulled down (around 99% done), licensing issues in general, why there’ve been no good original series Trek games since Judgement Rites and more. Also, I have to apologize for the audio at the beginning of the episode, I forgot to push the push-to-talk button (something I’m getting used to) so it’s quiet for a bit because I was talking, but no one could hear me. :/ Sorry about that.

Next week on the podcast, we’ll be talking to the creator of the Starflight-inspired space adventure game, The Long Journey Home. If you have a question, comment or suggestion, please feel free to hit us up in the comments, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening/watching, and enjoy the show!

Show Notes

Links

Torque Developement Forum

Games Mentioned

  • Battlefleet Gothic: Armada
  • Star Trek: 25th Anniversary
  • Star Trek: Judgement Rites
  • Star Trek: Bridge Commander
  • Star Trek: Armada 3 Mod (for Sins of the Solar Empire)
  • Star Trek Online
  • Stellar Impact
Author: Brian Rubin

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