Welcome to this episode of the Space Game Junkie Podcast my bestest of best friends! :) This week, Jim, Hunter and I welcome back former guest, friend of the show and all around awesome guy Nicholas Laborde, Founder and Chief Storyteller of Raconteur Games to discuss his fleet-based shooter, Close Order! This is the first show I’m not only using push-to-talk for the first time (after much cajoling, to be sure), but I’m also using pre-recorded footage I made for the game, rather than playing it live. I’m hoping this will make me a better co-host. :) As for the show itself, we talked about a lot of stuff, like the history of the game, the problems its faced, the philosophy behind its design and much more. It ended up being a really fun show that we hope you enjoy listening to as much as we enjoyed recording it.
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Next week on the show — which will be back to its usual Tuesday night slot — we welcome back the developer of the currently Kickstarting space RPG combat game thing, Stellar Tactics! As always, if you have any questions or comments, you can hit us up below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and again, we hope you enjoy the show!
Show Notes
News Items
- Galaxy Heist now taking Pre-Orders, or “Donations”
- Iceberg signs Stars in Shadow
- Dawn of Andromeda now Taking Beta Applications
- Everspace Closed Alpha Buy-in Ends 4/30, Alpha Starts 4/29
- CCP announces Citadel Expansion for EVE Online
Games Mentioned
- 3030 Deathwar Redux
- Dawn of Andromeda
- EVE Online
- Everspace
- Galaxy Heist
- Stars in Shadow
Miscellany
Close Order reminds me a LOT of the Atari classic shmup titled Tac-Scan but in 3D; actually there is a “3D” stage in Tac-Scan. The dev seems to be a really nice guy but it seems that some understanding of difficulty scaling is lacking. Also, I’m not quite sure what those gigantic lanterns are supposed to be. That said, I think there is a great core idea in the game but it screams for refinement.
The name of the arcade game Jim referred to is called Assault and it was an excellent game.
I’m a couple of weeks behind so have just heard the first part of this episode. Brian asked how people felt about the news segment, and it reminded me of something I have wanted to mention before but never did.
It always strikes me as weird that you introduce the co-hosts, then introduce the guest, then completely ignore the guest (usually) during the news segment. If you don’t want to involve the guest in the news, maybe wait until after that segment to introduce him/her?
Well we’re working the kinks out, but interestingly, I always send the guest the news pieces we’ll be covering, and invite them to chime in along with us, but they’ve not yet. Maybe I need to either invite them on the show itself, or just drop it. I’m not sure yet.