The folks at Space Sector have posted their second dev diary looking at their upcoming Project Space Sector 4X game, specifically ships. I particularly liked this part:
So, we’re going with a “less but more important ships” strategy. There will be five designs available to build with no constraints regarding ship classes (you can have 5 frigate designs if you want), just like in MoO2, but we’ll allow for an extra design slot to become available later on after researching a mid-late game tech.
Click here to read the first diary (which I apologize for missing at the time), or below to read the second one in its entirety.
Source: Project Space Sector Dev Diary #2: Ship Design – SpaceSector.com
Pulsar: Lost Colony, One of The Best Hey friends, welcome to this week's show! This…
Still the Best... Welcome back to the show, folks! This week, Spaz, Julie, Thorston, Jacob,…
Not a Bad Start... Hey friends, sorry this is a day late, yesterday totally got…
Jobs will Follow Us into the Future. Hey friends, welcome to this week's show! This…
I Can't Stop Playing This... (welcome text here) This week, Spaz, Julie, Thorston, Jacob, David…
This Worked Really Well! Hey friends, welcome to the show! So sorry this is late.…