The folks at Space Sector have posted their second dev diary looking at their upcoming Project Space Sector 4X game, specifically ships. I particularly liked this part:
So, we’re going with a “less but more important ships” strategy. There will be five designs available to build with no constraints regarding ship classes (you can have 5 frigate designs if you want), just like in MoO2, but we’ll allow for an extra design slot to become available later on after researching a mid-late game tech.
Click here to read the first diary (which I apologize for missing at the time), or below to read the second one in its entirety.
Source: Project Space Sector Dev Diary #2: Ship Design – SpaceSector.com