Over on my favorite forum, Quarter to Three, one of the programmers of Space Pirates and Zombies has posted a list of the changes in the upcoming 1.0 patch to be released on August 15th, and boy is it a doozy! Take a look after the jump…
This was kinda too long to NOT use the “more” tag. ;)
Hi All,
I have posted a raw list of a lot of the upgrades coming August 15th. I have not hit that magic 50 post limit or I would post a link. Anyhow what I can do is post the list here… Just thought of that. The brain it pretty tired these days, pushing for final.
– side missions
– doubled critter shield damage.
– higher critter health
– smoother critter spawning
– cull extra effects when frame rate is low.
– critter updates optimized
– Added stored designs for each hangar for easy switching
– Added a reset design button to reset the design to the current ship
– Fixed repaired ships inheriting current design instead of just fixing current ship
– added cloning system
– update checker
– in game upcoming feature list
– respec
– difficulty levels
– specialists
– self destructing ships cut their engines to drift into targets
– ships have a sense of self preservation (avoid exploding ships, if it will do major harm)
– Added cloaking stealth damage 1.5x + specialist and research boosts.
– Cloaking booster hooked up properly
– Added Surplus cloaking device.
– zombie killers have shields
– zombie killers have armor
– on killer conversion shields and armor gone but will repair
– zombie ships cannot spawn eggs for 5 seconds after birth.
– ruptured eggs cause greater damage to the spawned ship.
– rammed zombie critters do double damage but go splat
– added an extra set of 3 intro stars to make game start more sane
– critters damage shields armor and hull over time, progressivly
– armor must be
I know I can’t wait to test this sucker out next week.
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