So a little while back, I declared my love for Drox Operative. Since then…it’s all I’ve played. Every spare moment. I even had a day last week wherein I couldn’t sleep and got up WAY too early to go to work, so I played an hour or so before I got ready and went in. Why am I telling y’all this?
Because there are other games I need to cover, such as Sins of a Solar Empire: Rebellion, Interstellar Defense Troops, Gemini Wars, Zigfrak and so on that I’ve not even felt compelled to touch since Drox came out. This isn’t a reflection on the quality of those games, far from it. It’s just that…Drox feels like it was made just for me, you know? It’s THAT compelling, even in its current beta stage. :)
However, I’ve come to a point now wherein if I play too much more in the near future, I might become…burnt out on it, you know? That might not be the right phrase to use, but it’s the closest I can think of. I’ll now be returning to covering those other games as I should’ve been over the past few weeks.
Speaking of which, since I’m just soooo behind on my reviews, I hope y’all don’t mind that I just do several at a time until I get to a place wherein I feel even close to caught up. Thanks to the series plugin I’m using, it should be easy to keep track of where in the series each article is, so I hope there’s no confusion. Hopefully I’ll be able to get to a point wherein I focus on one game at a time, but that might be a while.
So thank y’all for your patience and for visiting! I try to keep up with the content as best as I can, but life happens, and one needs to balanace it all out, or it won’t be fun anymore, and I always want this to be fun. :) Thanks for reading, and again for visiting. :)
Eh, this is why I imagine it’s much more fun to be a blogger than a professional reviewer. You don’t owe anyone a deadline or certain number of articles over a set period of time. Hell, telling people that Drox Operative is cool enough to eat all your spare time is good info to folks looking for something new to try.
I know, but I like holding myself to a certain standard. ;) I’m also a fan of transparency.
And yes, it’s that good. ;)
Not faulting you for transparency, that’s always a good thing in my book. Just don’t think you need to beat yourself up for sticking to one game that you’re really into. Like I’ve said before, this could turn into a grind if you let it.
Yeah, that’s what I want to avoid. I mostly feel bad in terms of developers, who’s games I’m way behind on, but I will get to them, so help me. ;)
Arg, Drox Operative looks really good! But if I get it, I’m sure that it will kill my productivity with Beyond Beyaan… Must resist til the game’s done…
Hahah, yeah, might be best to also wait until it’s finished so there’ll be a demo, if that’s your concern.
This Drox reminds me of Space Rangers, but with a weird and very unfinished UI
You’re neither the first person to make the comparison, nor the last. ;)
I think you can pay us back for our limitless patience by telling us more details about your compelling experience playing Drox operative – unless there’s an NDA over the beta, of course.
Oh FFS, that is a FANTASTIC idea, yet I’ve not been doing anything for it. There IS a difference between playing a game for pure enjoyment and playing a game for the blog, but I think an article revisiting the game after now three patches and some progress inside the game makes sense. I AM ON IT! Thanks Istvan!
2012 sure has brought an impressive numbers of space titles:
SPAZ, Starfarer, Gemini Wars, Sword of the stars 2, Sins of solar Empire Rebellion, Drox Operative, Legend of Pegasus, Endless Space, maybe space rangers: a war apart (maybe this year?), etc.
Great Year >.< !!
Yeah, it’s really been sooooooo much more busy this year with new releases than I though it would when I began this blog. Yowza!
Rubin is furious… well… mad… well, at least mildly upset with Soldak changing the win conditions of the game. I don’t blame him. Hopefully I can help convince to have multiple win conditions as an option when you start each sector. The old conditions, the new ones, and several more. What do you think that might do to the replay value of the game?
And Rubin, you make me laugh! I enjoy your blog. :)
I meant to say Brian instead of Rubin. I worked with an another artist whose first name was Rubin so I get confused. I blame making games for a living (or alzheimers).
No worries, happens all the time, though I did have visions of a 70s styled cop show called Hornback and Rubin. ;-)
Welcome to the blog, Stephen, and thanks for the kind words! :-)
I’d also love to see a choice of victory conditions to choose before the beginning of a game. That’s how most 4X games work I believe.