SGJ Podcast #75 – Beautiful Chaos in Ancient Space

Such Pretty Vistas...
Such Pretty Vistas…

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I talk to Paradox Producer Joe Fricano about their recently (and by that I mean TODAY!) published game by Creative Forge Games, Ancient Space! This was a very fun podcast in which we not only talk about the game, but the amazing voice cast (Dwight Schultz for the win!) along with the philosophy behind being a single player only game. We had a great time, ultimately, talking about what’s looking to be a great game! :)

As always, if you have a suggestion for a guest or topic for an upcoming show, hit us up in the comments below or at hail@spacegamejunkie.com. Thanks for listening/watching, and we hope you enjoy the show! :)

Author: Brian Rubin

12 thoughts on “SGJ Podcast #75 – Beautiful Chaos in Ancient Space

  1. I played for ten minutes and it crashed. Also it brought my (pretty decent) rig to its knees even on “Medium”.

    However, it IS the most beautiful-looking space game I’ve ever seen.

    I’m hoping crash-fixes and some sort of optimization is in its future.

    1. Oh man, sorry to hear it crashed for you. Been running like butter for me. And yes, OMG, it’s so gorgeous. EVEN THE ROCKS ARE PRETTY TO LOOK AT. The. Rocks.

      1. What resolution/GPU are you at that it runs like “butter”? On 1920×1080/high with a GTX-660, it’s playable, but there’s definitely no butter involved, at least during the first mission with all of those cargo ships and capital ships.

  2. After listening to the podcast I intended to buy it. Good thing a friend beat me to it. And what a downer :(

    It is running awfully badly on his computer which is leaps and bounds beyond mine. The lack of graphical options is extremely annoying. It’s also lacking control group hotkeys, which is a cardinal sin in any RTS. Sure it’s pretty but the UI itself is really impractical. Also, as far as RTS go, the first missions I could look at were very basic.

    1. It has the same control-group hotkeys as every other modern RTS (ctrl-1 to set group 1, “1” to recall group 1, etc.)

  3. Oh my. Yeah now that you made me think of it french vs english keyboard issue.
    Yeah maybe he forgot to reset all the key correctly. I know we did for the WASD vs ZQSD.

    1. Nope but you need to use uppercase to get the top numbers, so usually instead of 1-9 it’s the symbols, parenthesis and punctuations sumbols that appear when setting the keys for a game designed for US qwerty.

Chime In!

This site uses Akismet to reduce spam. Learn how your comment data is processed.