Haaaaaaaaaaay guys, welcome to the latest edition of the Space Game Junkie podcast. This week Jim and I sit down to talk to some of the folks behind the sweet space shooter Galactose. Specifically programmers John O’Meara and David Wikman, music composer Matthew Pablo and artist Mignon Kramp. It sets the record for most guests on one of our podcasts! ;) The discussion talks about the game, but as always veers all over the place (which, honestly, should kinda be expected by now). ;) We hope y’all enjoy it. :)
Podcast: Play in new window | Download (Duration: 1:11:35 — 37.0MB)
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Episode #18 Show Notes:
Space Games Mentioned:
- EVE Online
- Evochron Mercenary
- Galactose (Steam Greenlight) (Alpha download)
- Limit Theory
- SOL Exodus
- Star Citizen
- X Series
Other Games Mentioned:
Guest’s Websites:
- Matthew Pablo’s Website
- Mignon Kramp’s Newgrounds and Deviant Art Pages
Miscellany:
- Alan Silvestri
- Galactose Preview
- James Horner
- Microsoft Kinect
- Nobuo Uematsu
- Oculus Rift
- Open Game Art
- Playstation Vita
- Razer Edge
- Razer Hydra
- Rochester Institute of Technology
The problem with EVE is that the game was designed originally by player killers in another game. Not just playerkillers though, asshole playerkillers :P
And thus their damn game echos that style.
Hahahahah, totally makes sense.